AWKWARD ZOMBIE 0101 - 0110 (H)
AWKWARD ZOMBIE 0101
The Breakdown Machine
Let's make a game based entirely around micromanagement.
Let's make a game where every moment must be spent efficiently or else it can't be completed at all; any wasted time means a growing anxiety of being able to finish. All your units must be fragile enough that a literal stray wind will severely debilitate them, and every enemy must be powerful enough to steamroll through and obliterate your entire squad in an instant if left unchecked. Let's make a game that forces you to spend several hours and superfluous effort to reach a goal that, if not reached correctly, will cease to exist.
Hell, while we're at it, let's put a time limit on the whole thing.
BUT WHY DO I LOVE IT SO MUCH
AWKWARD ZOMBIE 0102
AWKWARD ZOMBIE 0103
AWKWARD ZOMBIE 0104
AWKWARD ZOMBIE 0105
AWKWARD ZOMBIE 0107
Icebreaking
These comics are all eventually just going to boil down to «my friends are huge jerks.»
I don't know if having that first panel all huge like that is distracting to the eye or what WEHH.
Oh yeah, and apologies for no comic last week. I was sick and it was midterms week and I didn't really feel like doing nothin' and you are the victim of my negligence.