AWKWARD ZOMBIE 0521 - 0530 (D)
AWKWARD ZOMBIE 0521

Worth a Shot

Metal Gear Solid games give you the option of non-lethally defeating boss characters, which is always much more difficult than the lethal option, but it doesn't ever actually impact the story, because the game always invents some reason for the boss to die anyway during a cutscene. (Sometimes the reason is just «and then Snake switched to a machine gun.»)

AWKWARD ZOMBIE 0522

A Bone to Pick

This comic was written by Norrin. It is about broken dreams.

AWKWARD ZOMBIE 0523

Ketch My Drift

It occurs to me, after having drawn this, that this is probably inscrutable for anyone who hasn't played Metal Gear Solid.

AWKWARD ZOMBIE 0524

Pokedecked

It's time for that guy to start pulling his weight.

AWKWARD ZOMBIE 0525
AWKWARD ZOMBIE 0526

Cooking the Books

Norrin wrote this comic. It is about good boys who are friends.

AWKWARD ZOMBIE 0527

Tranqs For Nothing

They always start you off with a silenced tranquilizer gun and then, over the course of the game, give you a bunch of cool toys that are nowhere near as fun or efficient as the silenced tranquilizer gun.

AWKWARD ZOMBIE 0528

Footbewear

If you ever have two of something, one of them is probably evil. It's how twins work, anyway.

AWKWARD ZOMBIE 0529

Send In the Clowns

It wouldn't be a Metal Gear game if you weren't fighting four to six extremely dramatic weirdos.

AWKWARD ZOMBIE 0530

To Dye For

Sacrifice is the key to fashion.

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