AWKWARD ZOMBIE 0021 - 0030 (D)
AWKWARD ZOMBIE 0021

Drill Meal

Seriously. The Gorons underwent a huge personality change in Twilight Princess – they went from peaceful idiots to angry-looking peaceful idiots. And, while their elaborate mines were pretty awesome, they didn't seem to serve any purpose…like…at all. Gorons don't need to mine for stuff. They just eat. They eat rocks. I can't help but think that they were just eating whatever they were mining for.
They aren't smart.
Herr hurr I keep changing the way I draw Midna.

AWKWARD ZOMBIE 0022

Overruled (Часть 1)

I will be the first to admit that there isn't much funny about this comic.
I just like drawing Edgeworth.

Also, I miss my childhood.

AWKWARD ZOMBIE 0023

Overruled (Часть 2)

Yarr, I feel like this one is a bit hard to follow. And I fail at drawing cars. Again.

BUT KATIE
WHY DID YOU MAKE A SEQUEL TO A COMIC YOU SAID YOU DIDN'T LIKE

AWKWARD ZOMBIE 0024

Green is Good

Merry Saint Patrick's Day.
I guess. Does anyone honestly care about this holiday? I don't know. I'm not Irish and I'm not of legal drinking age so it isn't a particularly important day of the year for me.
I am, however, slightly relieved that it fell on a weekend this time around, because every year I get injured by my peers for not wearing green. I mean, come on. I don't own any green clothing. Leave me alone. I have no conceivable reason to be wearing green – I don't regularly try to hide myself in forests, fleeing predators by camouflaging my body to the lush foliage.
I'm sure characters as inherently violent as the ones included in the Super Smash Bros series would take any excuse to wound things, though.

I'm thinking maybe I lapsed into a stroke while drawing the third panel of this comic and somehow made Link look like a Jew.

AWKWARD ZOMBIE 0025

I Guess That Explains Something

I came up with the idea for this comic two years ago and didn't draw it because I didn't think it was funny.
Yet here we are.

Um.

AWKWARD ZOMBIE 0026

Gesticulation

Oh Red Steel…while the single-player game is fairly rough around the edges – though I do like the portrayal that «gaijin» and «bastard» are the only words anyone in Japan knows – the multiplayer battles are actually pretty addicting to me.
As for the magical tilt-sensing controls: eh. Go read someone else's scathing review if you want to hear about how awesome or totally not awesome they are. What snagged me was that you have to push the enchanted remote foreward to zoom in with the sniper rifle (I'm a totally badass sniper, by the way), and it doesn't always register that fast so I end up leaning waaay foreward to try and get it to zoom in…and when your target is sitting on the same couch as you, that tends to give away your nefarious assassination plot pretty fast.

AWKWARD ZOMBIE 0027

It Seemed Like a Good Idea at the Time

«Hunter Weapons
Log 10.222.8
Science Team is attempting to reverse-engineer Samus Aran's arsenal, based off of data acquired from her assaults on our forces. Progress is slow, but steady. Command would dearly enjoy turning Aran's weapons against her. We believe we can implement Beam weapon prototypes in three cycles. Aran's Power Suit technology remains a mystery, especially the curious Morph Ball function. All attempts at duplicating it have ended in disaster: four test subjects were horribly broken and twisted when they engaged our Morph Ball prototypes. Science Team wisely decided to move on afterward.»
– From the Space Pirate datalogs of Metroid Prime. Okay before I mesmerize you with tales of heroism and fantasy, I need to announce that I love Space Pirates. I'm going to run away from home and become a Space Pirate. Some day. So I've been playing alot of Metroid lately (and right when they announce that they're probably holding Corruption back past June, greeaaat), and I remembered something that kinda bothered me about the first Metroid Prime. There are doors on the Space Pirate frigate Orpheon only accessible with some of Samus's unique weaponry, which the Pirates only develop later in the game (conveniently, right after you acquire it yourself)…but what I want to know is why they built doors they knew they couldn't open. Then again, the frigate was probably designed by the same Science Team that decided it was a good idea to engineer Pirate armor that leaves a gaping hole in front of what looks like a very large and vulnerable vital organ. Um, seriously. But maybe, if you punch a Space Pirate square in the heart, he becomes all huge and strong for like thirty seconds.

AWKWARD ZOMBIE 0028

Training Montage

What better use is there of magical, never-peaking stairs than PRE-EPIC BATTLE AEROBICS? There is none! I scoff at your suggestion of otherwise.
But it doesn't look like it ever did much good for Bowser. Or should I say: Lardser.

Bowslard.
Fatser.
Bowsobeser.
Yes.

AWKWARD ZOMBIE 0029

Collector's Items

Meh, it's one of those comics where on Tuesday I say «oh man this is going to be the funniest comic ever» and then on Sunday night I say «maybe nobody will realize this is a stupid comic if I write something witty enough underneath it.»
But oh Metal Gear Solid, my life would have far too little tactical espionage without you. So I was replaying it for the a billionth time about a month ago, and I revisited this, one of the most painfully dramatic scenes in the game. Sniper Wolf dies, blah blah very sad whatever.
In the GameCube port, Twin Snakes, however (yes, I know, I'm retarded for playing it as a remake six years later), gameplay functions from MGS2 were worked in, like the ability to collect the dog tags of enemy soldiers and bosses. Wolf's tags can be obtained by jostling her body, but doing that right after such a scene just almost feels wrong somehow.
And ha I'm sorry for copping out on the last panel. ACTION LINES = CHARACTER MOTION!
Also, new Pokemon games came out yestertoday. There's no way I'm going to be able to make myself spend time on a comic next week or ever again.

AWKWARD ZOMBIE 0030

Abrogated Arson

HAY GUYS
I'VE REPLACED MY BLOOD WITH POKEMON
Anyway, I hate the lantern.
As for backstory: when playing Zelda games for the first time, something I would always end up doing was trying to predict what item I'd find during my dungeon-crawling adventures. you know, like how if there's a bunch of Hookshot targets, it's usually the Hookshot. Sometimes there are woeful
disappointments, however, like expecting to get an ancient instrument of powerful incendiary magic and finding the freaking lantern instead.
I mean it's not even a weapon.

Этот сайт использует куки. Находясь здесь, вы соглашаетесь с их хранением на вашем компьютере. Также вы подтверждаете, что прочитали и поняли нашу Политику конфиденциальности. Если вы не согласны - покиньте сайт.Больше информации о куки