AWKWARD ZOMBIE 0501 - 0510 (D)
AWKWARD ZOMBIE 0501
AWKWARD ZOMBIE 0502
AWKWARD ZOMBIE 0503
AWKWARD ZOMBIE 0504
Investment Bonking
I have tricked you – you thought I was going to draw a comic about a Zelda game, but I have cleverly drawn a comic about a different Zelda game. (I drew this before Breath of the Wild came out, when I was revisiting Twilight Princess HD.)
In a world where you can turn over any rock and find a dollar, I don't know why anyone even attempts the facade of a currency-based economy.
AWKWARD ZOMBIE 0505
AWKWARD ZOMBIE 0506
Wild Streak
I am in the habit, when dropped into a new area in a game, of turning around and investigating the dead end behind my starting point, as you are sometimes rewarded with some small thing for doing so.
I tried doing this when I started Breath of the Wild – as soon as I exited that cave and saw the obvious path forward, I did what I always do and turned 180° around to search for treats. I climbed over a small hill, and, rather than the blue rupee and artificial boundary I was expecting, was met with a sweeping meadow and forest in all directions, with nothing to prevent me from just fricking off into a random direction before even starting the game proper. At this point, I realized the magnitude of what this game was going to do (and is still doing) to my brain.
Reminder that I will be at No Brand Con in the Wisconsin Dells next weekend! I look forward to seeing you there!!
AWKWARD ZOMBIE 0507
AWKWARD ZOMBIE 0508
Oversight
I think the later games may have actually made this harder to inflict on yourself, but I'm always very afraid of getting right to the plot-related items in an investigation and then being plot-whisked away from the scene before having a chance to poke around at everything else.
I know the game would never do that in a way that would make you lose out on something actually critical to completing the game, but what if I missed a single line of dialog by not looking at that potted plant?!
AWKWARD ZOMBIE 0509
Missing Link
«…Into the ocean.»
The nightmare is over: I have finally drawn all of my comics about Big Boss. Now we can move on to comics about Big Boss.
The hard part about releasing a game in 2015 set in 1984 that's a prequel to a game released in 1987 and set in 1995 while yet itself a sequel to several games set further in the past is that you've bracketed yourself into a narrow band of available technology. I love that Kojima couldn't help himself from putting iPhones and Gundams into MGSV, and then I guess all of the futuristic scifi eighties stuff exploded before the events of the original Metal Gear and they all had to go back to using radios.