AWKWARD ZOMBIE 0481 - 0490 (D)
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Uncontained
Playing MGSV makes me develop a pavlovian response to the sight of shipping containers. Even occasionally seeing them in my day-to-day life elicited an immediate, deep-brain desire to run up and Get them. I imagine Big Boss struggles with this on a daily basis.
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Leveling the Field
I'm about twenty years late, but I finally played Chrono Trigger and – controversial opinion here – it's a really cool game. It (and its sequel) tried a lot of interesting things at a time where The JRPG Formula wasn't yet set in stone, and I'm a sucker for weird combat systems.
I liked that Chrono Trigger's combat system was geometry-centric, and a fight could shake out differently depending on on enemy placement on the battlefield. After a certain point, though, almost all the high-level spells are either single-target-anybody-on-the-field or attack-everybody-on-the-field-at-once, and for the most part this cool mechanic stops being relevant at all.
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Debased
A comic about MGSV the game about doing things, and not MGSV the escapades of and around Mother Base? Unheard of???
Capturing enemy bases mostly seems to be mildly inconveniencing the enemy, shouting «I WIN», and then running away while they effortlessly rebuild to the status quo. I'm not sure the game and I share the same definition of «capture.»
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Guilty Until Proven Guilty
This is a comic that Norrin wrote. It is about the Ace Attorney system of law, in which your client is not only guilty until proven innocent, but also guilty until someone else is proven guilty. If you want to get away with murder in this universe, all you need to do is not wander into the courtroom after the system has inevitably arrested the wrong person.