Редагування Відредагуйте сторінку та натисніть Зберегти. Допомога, ПІСОЧНИЦЯ Вибір медіа-файлу FIXME **Ця сторінка ще не повністю перекладена. Будь ласка, допоможіть завершити переклад.**\\ //(видалити цей абзац після завершення перекладу)// == Nerf Now!! 2082 == {cnav} {{2082.png}} I was extremely hyped about Darkest Dungeon, then the hype died when I found out how punishing the game was… hype came back with the release of Radiant (aka, easy) mode and died again when I started playing it and my units started a spiral of stress, disease and mental illness and yet… I keep coming back for more so I guess the game is good? I like most of the things about the game. The narrative, the art, the combat, etc, etc. HOWEVER… one aspect of the game I don't like is how your units slowly but surely pile up negative traits to a point you need to pick a fresh one. The issue here isn't (only) a personal attachment to the veteran who fought countless battles but the need to train a replacement. It's an annoying setback which i utterly dislike. Going back to easier dungeons with underpowered units after having tasted the end-game is just not fun and I'm baffled has someone though this was a good idea, specially when the game itself is already grindy. One way to see Darkest Dungeon gameplay is a slow death march when you do 2 steps ahead, 1 step back. The death march by itself is a test of endurance, but the step back is the extra kick in the nuts I think I could live without. But the game got tentacles, so they get a pass. Продовжити редагування після збереження Назва цього сайту, англійська, лише в нижньому регістрі Залиште це поле порожнімЗберегти Перегляд Скасувати Підсумок змін Примітка. Редагуючи ці сторінку, ви погоджуєтесь на розповсюдження інформації за такою ліцензією: CC Attribution-Noncommercial-Share Alike 4.0 International