Черненне Изчерните сторонку-ту да тыкните «Сохоронить». Докувики-синтаксис гля справке, index гля тесованню Излюб меддястопы FIXME **Ета сторонка ешшо не изтолмачена начисто дык. Будьте добреньки, подсобите свершыть толмачку-ту.**\\ //(Зашоркате ету сказку по свершенню толмачесва-то.)// == Nerf Now!! 2086 == {cnav} {{2086.png}} Disclaimer: I'm not a fan of games with bad, tragic ends. Sure, I can enjoy this (a bit) on books or movies but games take lots of time and effort. I want my reward in the end, thank you. **Bastion and Transistor spoiler alert: ** At Bastion end, you can either be pick to be stuck in a time loop (the game restarts) or let the old world die. Hardly a glorious triumph but hey, I take it. Honestly, at the time I was just happy I figured the whole loop thing and went straight to the "fuck the world" end. Still, like I said, hardly a huge success. Still, I enjoyed the gameplay, art and narrative so I bought Transistor without thinking twice and lo and behold, the ending is even more bleak than Transistor. What the fuck Supergiant. Do you guys have some sadness fetish? Do you code in black with the lights out while sipping bitter coffee? Is saving the day too cool for you guys? I made myself a promisse: If Supergiant Games release another game I'll flat out ask people if the game is another nihilistic drama so I can save myself the effort, all while bitching about how I hated both games ends. This comic is that bitching. p.s. Yeah, I'm still bitter about Transistor end. Continue editing after saving Name of this site, english, lowcase only Please keep this field empty: Сохоронить Прозыр Отменить Сводка ментовков Примечанее: чернюючи ету сторонку, вы соголоситеся на корыстованне свово вложа на выговорах следской правшни: CC Attribution-Noncommercial-Share Alike 4.0 International