Черненне Изчерните сторонку-ту да тыкните «Сохоронить». Докувики-синтаксис гля справке, index гля тесованню Излюб меддястопы FIXME **Ета сторонка ешшо не изтолмачена начисто дык. Будьте добреньки, подсобите свершыть толмачку-ту.**\\ //(Зашоркате ету сказку по свершенню толмачесва-то.)// == AWKWARD ZOMBIE 0487 == **Leveling the Field** {cnav} {{0487.png}} {{tag>"Chrono Trigger"}} I'm about twenty years late, but I finally played Chrono Trigger and – controversial opinion here – it's a really cool game. It (and its sequel) tried a lot of interesting things at a time where The JRPG Formula wasn't yet set in stone, and I'm a sucker for weird combat systems. I liked that Chrono Trigger's combat system was geometry-centric, and a fight could shake out differently depending on on enemy placement on the battlefield. After a certain point, though, almost all the high-level spells are either single-target-anybody-on-the-field or attack-everybody-on-the-field-at-once, and for the most part this cool mechanic stops being relevant at all. Continue editing after saving Name of this site, english, lowcase only Please keep this field empty: Сохоронить Прозыр Отменить Сводка ментовков Примечанее: чернюючи ету сторонку, вы соголоситеся на корыстованне свово вложа на выговорах следской правшни: CC Attribution-Noncommercial-Share Alike 4.0 International