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Различия между двумя ревизиями данной страницы
Предыдущая версия справа и слева Предыдущая версия Следующая версия | Предыдущая версия | ||
ru:gamer:awkward-zombie:0290 [2019/01/30 21:39] Rainbow Spike ↷ Операцией перемещения обновлены ссылки |
ru:gamer:awkward-zombie:0290 [2021/05/24 10:29] (текущий) Rainbow Spike AutoReplacer 2021.05.24.1 / AutoSaveClicker 2021.05.24 |
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== AWKWARD ZOMBIE 0290 == | == AWKWARD ZOMBIE 0290 == | ||
**Sound, the Alarm** | **Sound, the Alarm** | ||
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{cnav} | {cnav} | ||
- | {{..:awkward:0290.png}} | + | {{0290.png}} |
{{tag>"Deus Ex: Human Revolution"}} | {{tag>"Deus Ex: Human Revolution"}} | ||
I understand that sounds in Deus Ex only travel a certain distance, but they could have picked a better sound effect than a gigantic **CLONK** for every interaction in the game, especially when the noises the guards //do// hear are ones that I don't notice. | I understand that sounds in Deus Ex only travel a certain distance, but they could have picked a better sound effect than a gigantic **CLONK** for every interaction in the game, especially when the noises the guards //do// hear are ones that I don't notice. | ||
- | {cnav} |