편집 페이지를 편집한 다음 저장을 클릭합니다. 돕다, 운동장 미디어 파일 FIXME **이 문서는 아직 완전히 번역되지 않았습니다. 번역을 완료하는 데 도와주세요.**\\ //(번역을 마치면 이 단락을 지우세요)// == Nerf Now!! 2082 == {cnav} {{2082.png}} I was extremely hyped about Darkest Dungeon, then the hype died when I found out how punishing the game was… hype came back with the release of Radiant (aka, easy) mode and died again when I started playing it and my units started a spiral of stress, disease and mental illness and yet… I keep coming back for more so I guess the game is good? I like most of the things about the game. The narrative, the art, the combat, etc, etc. HOWEVER… one aspect of the game I don't like is how your units slowly but surely pile up negative traits to a point you need to pick a fresh one. The issue here isn't (only) a personal attachment to the veteran who fought countless battles but the need to train a replacement. It's an annoying setback which i utterly dislike. Going back to easier dungeons with underpowered units after having tasted the end-game is just not fun and I'm baffled has someone though this was a good idea, specially when the game itself is already grindy. One way to see Darkest Dungeon gameplay is a slow death march when you do 2 steps ahead, 1 step back. The death march by itself is a test of endurance, but the step back is the extra kick in the nuts I think I could live without. But the game got tentacles, so they get a pass. 계속 저장한 후 편집 이 사이트의 이름, 영어, 소문자 만 이 필드는 비어 있도록 유지하세요저장 미리 보기 취소 편집 요약 참고: 이 문서를 편집하면 내용은 다음 라이선스에 따라 배포하는 데 동의합니다: CC Attribution-Noncommercial-Share Alike 4.0 International