편집 페이지를 편집한 다음 저장을 클릭합니다. 돕다, 운동장 미디어 파일 FIXME **이 문서는 아직 완전히 번역되지 않았습니다. 번역을 완료하는 데 도와주세요.**\\ //(번역을 마치면 이 단락을 지우세요)// == Nerf Now!! 1907 == {cnav} {{1907.png}} It's probably heresy to talk shit about Long War, which is seen to some as the TRUE XCom experience, but I disagree.\\ One of the main issues of the modern Xcom 1 was the lenght. Near the end of the game cleaning enemy ships was more of a chore than a challenge, but you could still be wiped if you alerted 2 enemy pods at once.\\ Long War raise it to eleven making the campaign even longer. I like Xcom a lot, but there is such a thing like too much of a good thing.\\ On a smaller basis, Long War crew did their best to remove any cheese from the game, which is another way to say you have a specific way to play the battles. Personally, I think finding and exploiting AI flaws part of the fun of strategy games, but it's just me.\\ Even fans of Long War will praise it saying it's long, hard and wearing. I'm not fan of the casual mindless games, but I prefer it to a test of patience.\\ This said, Long War has options to make it more friendly, like "Not-so-Long-War" and "Friendly Skies" which make the whole thing far more enjoyable so there is that. 계속 저장한 후 편집 이 사이트의 이름, 영어, 소문자 만 이 필드는 비어 있도록 유지하세요저장 미리 보기 취소 편집 요약 참고: 이 문서를 편집하면 내용은 다음 라이선스에 따라 배포하는 데 동의합니다: CC Attribution-Noncommercial-Share Alike 4.0 International