Modification Modifiez la page, puis cliquez sur Enregistrer. Aide, TERRAIN DE JEUX Sélection de fichiers FIXME **Cette page n'est pas encore traduite entièrement. Merci de terminer la traduction**\\ //(supprimez ce paragraphe une fois la traduction terminée)// == Nerf Now!! 2082 == {cnav} {{2082.png}} I was extremely hyped about Darkest Dungeon, then the hype died when I found out how punishing the game was… hype came back with the release of Radiant (aka, easy) mode and died again when I started playing it and my units started a spiral of stress, disease and mental illness and yet… I keep coming back for more so I guess the game is good? I like most of the things about the game. The narrative, the art, the combat, etc, etc. HOWEVER… one aspect of the game I don't like is how your units slowly but surely pile up negative traits to a point you need to pick a fresh one. The issue here isn't (only) a personal attachment to the veteran who fought countless battles but the need to train a replacement. It's an annoying setback which i utterly dislike. Going back to easier dungeons with underpowered units after having tasted the end-game is just not fun and I'm baffled has someone though this was a good idea, specially when the game itself is already grindy. One way to see Darkest Dungeon gameplay is a slow death march when you do 2 steps ahead, 1 step back. The death march by itself is a test of endurance, but the step back is the extra kick in the nuts I think I could live without. But the game got tentacles, so they get a pass. Continuer à éditer après avoir enregistré Nom de ce site, anglais, minuscule seulement Merci de laisser ce champ videEnregistrer Aperçu Annuler Résumé Note : En modifiant cette page, vous acceptez que le contenu soit placé sous les termes de la licence suivante : CC Attribution-Noncommercial-Share Alike 4.0 International